1st International Workshop
Background and Goals: This workshop will explore the use of science fiction as a means to motivate and direct research into new technologies and consumer products. It does this by creating science fiction stories grounded in current science and engineering research that are written for the explicit purpose of acting as prototypes for people to explore a wide variety of futures. These ‘prototypes’ can be created by scientists and engineers to stretch their work or by, for example, writers, school children and members of the public to influence the work of researchers. The outcomes of these interactions are then be fed back, to shape the science research and outputs. In this way science fiction prototypes act as a way of involving the widest section of the population in determining the science research agenda, thereby making science investment, and science output more useful to everyone ranging from companies, through scientists and engineers to the public, consumers and the government that indirectly fund R&D. In this way fictional prototypes provide a powerful interdisciplinary tool to enhance the traditional practices of research, design and market research. The goals of the workshop are to act as a catalyst of this new approach by acting as a forum where researchers from differing disciplines (notably science fact and science fiction) can come together to explore how to develop this area.
Participation: You are cordially invited to participate to the workshop either as a presenter or as someone simply wishing to learn more about this topic and, perhaps, join the discussion as a member of the audience. Participation is possible either by attending the workshop in person, or by participating via the Internet. For presenters (science researchers or writers) we are looking for short imaginative fictional stories (prototypes) of no more than 10 pages (and presentations of 15 minutes) based on recent scientific publications, which would act as motivation (or discussion) or how science research might be directed. Your submission should include a short discussion (no more than 2 pages) of how the story relates to your published work and vision for advancing scientific research. All fictional stories (prototypes) accepted will be published as part of the IE10 workshop proceedings. IOS Press will publish the proceedings and the format of the papers should follow the IOS publication guidelines and be submitted via the workshop management system.
Workshop Structure: The workshop will comprise a single day event and will include:
- Presentations (papers) from science and engineering researchers on their own scientific papers/projects depicting how they foresee their research might impact future worlds.
- Presentations from science fiction writers depicting aspects of their stories that they feel would be feasible and useful for scientists to try to implement.
- A panel led discussion, with the audience, aimed at a) refining the fictional prototype methodology and b) exploring how this emerging area might be taken forward.
The Venue: CS’10 will run in conjunction with IE’10 at Monash University Sunway Campus which is situated on the outskirts of Kuala Lumpur, the exciting capital city of Malaysia. Kuala Lumpur is a multi-cultural society comprising a mix of Malay, Indian, Chinese and Europeans which come together to make one of the most vibrant and exciting cities in the world; a fitting place to meet and inspire discussions on the future. More details are given on the IE10 web pages:
|Co-located with the 6th International Conference on Intelligent Environments|
|Creative Science Foundation|
- Paper submission:31st May2010
(via the CS'10 paper story submission system)
- Notification of acceptance:17th June 2010
- Paper final submission (with revisions): 21st June 2010
CS’10 - Attendees not presenting papers
- Physically Present – 250 MYR (50 Euros)
- Virtually Present (Internet) – 125MYR (25 Euros)
- IE’10 Conference and Workshop attendees - Free
(includes meals and proceedings):
CS’10 Attendees presenting papers
- Virtual and Real – 700 MYR (150 Euros)
- Registrants of main conference and workshops - free
(includes meals and proceedings)
If you can help us publicize this workshop, please download and display the CS’10 Poster (designed by Xiaoxia Zheng - firstname.lastname@example.org).
By way of an introduction to creative science, you might find the following video of a presentation from Brian David Johnson (Intel Corp., USA), given as part of the ShanghAI lecture series on the 29th of October 2009, interesting:
Victor Callaghan (University of Essex, UK)
Simon Egerton (Monash University, Malaysia)
Brian David Johnson (Consumer Experience Architect, Intel Research Labs, USA)
Next Year's Creative Science Workshop:
- Creative Science 2011 (CS’11)