Games, and especially video games, are now a financially and culturally important commercial factor within the software and entertainment industries. They provide an excellent test bed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years.
This event focuses on new computational intelligence or biologically inspired techniques that may be of practical value for improvement of existing games or creation of new games, as well as on innovative uses of games to improve or test computational intelligence algorithms. We invite prospective participants to submit full papers following Springer's LNCS guidelines.
Topics include but are not limited to:
- Avatars and new forms of communication between game intelligence and players
- Player satisfaction measurement and optimization
- (Semi-)automated game content creation
- Evolutionary game theory
- Human-like artificial adversaries and emotion modeling
- Authentic movement, believable multi-agent control
- Computational Intelligence in video games
- Learning in games
- Experimental methods for gameplay evaluation
- Evolutionary testing and debugging of games
- Games related to social, economic, and financial simulations
- Educational/serious games
- General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs).
Accepted papers will appear in the proceedings of Evo*, published in a volume of the Springer Lecture Notes in Computer Science, which will be available at the Conference.
Accepted papers can be found here.
Submit your manuscript, at most 10 A4 pages long, in Springer LNCS format no later than November 4, 2009 using the online submission tool at http://myreview.csregistry.org/evoapplications10/.
Please refer to Springer LNCS web site for the paper formatting instructions.
Submissions must be original and not published elsewhere, and will be peer reviewed by at least two members of the program committee.
The review process is double-blind and therefore the paper must not contain any references that would identify the authors.
The authors of accepted papers will have to improve their paper on the basis of the reviewers' comments and will be asked to send a camera ready version of their manuscripts.
At least one author of each accepted paper has to register for the conference no later than the early registration deadline, and at least one author has to attend the conference and present the paper.
Wolfgang Banzhaf (Memorial University of Newfoundland, Canada)
Luigi Barone (University of Western Australia, Australia)
Simon Colton (Imperial College London, UK)
Ernesto Costa (Universidade de Coimbra, Portugal)
Carlos Cotta (Universidad de Málaga, Spain)
Marc Ebner (University of Tübingen, Germany)
Anikó Ekárt (Aston University, UK)
Anna Esparcia Alcázar (Instituto Tecnológico de Informática, Spain)
Antonio J Fernández Leiva (Universidad de Málaga, Spain)
Francisco Fernández (Universidad de Extremadura, Spain)
Mario Giacobini (Università degli Studi di Torino, Italy)
Johan Hagelbäck (Blekinge Tekniska Högskola, Sweden)
John Hallam (University of Southern Denmark)
David Hart (Fall Line Studio, USA)
Philip Hingston (Edith Cowan University, Australia)
Stefan Johansson (Blekinge Tekniska Högskola, Sweden)
Krzysztof Krawiec (Poznan University of Technology, Poland)
Oliver Kramer (Dortmund University of Technology, Germany)
Bill Langdon (University of Essex, UK)
Pier Luca Lanzi (Politecnico di Milano, Italy)
Simon Lucas (University of Essex, UK)
Penousal Machado (Universidade de Coimbra, Portugal)
JJ Merelo (Universidad de Granada, Spain)
Risto Miikkulainen (University of Texas, USA)
Steffen Priesterjahn (University of Paderborn, Germany)
Moshe Sipper (Ben-Gurion University, Israel)
Terry Soule (University of Idaho, USA)