Banner Image for EPSRC AI Games Network: NPC AI Day November 14th 2008

Aims

The purpose of this event is to provide a lively and informal forum for discussion on the state of the art for Non-Player Character (and Bot) Artificial Intelligence, and to gain a clearer picture of the main challenges and opportunities facing NPC AI in various game genres. The aim is to foster the development of research grant proposals and greater collaboration between industry and academia. 

The event is sponsored by the EPSRC AI and Games Network.

Possible Discussion Topics

Schedule

09:00 Coffee / Tea (Networks building Foyer)
  Session 1 (Senate room)
09:30 NPC AI Challenges for Machine Learning, and the Role of Competitions
Simon Lucas, University of Essex
09:50 Towards more expressive characters: applying cognitive appraisal
Ruth Aylett, Herriott Watt University
10:10 Emotions and Synthetic Characters
Aladdin Ayesh, De Montfort University
10:30 Emotional Modelling for Synthetic Characters
Daniela Romano, University of Sheffield
10:50 This time with feeling....Approaches to more convincing simulated emotional performance in virtual characters
Jon Weinbren, University of the Creative Arts
11:10 Coffee / Tea (Networks building foyer)
  Session 2 (Senate room)
11:30 Planning and Quest Generation
Richard Bartle, University of Essex
11:50 I Have a Cunning Plan: Putting AI Planning into Game Characters
John Levine, University of Strathclyde
12:10 Natural Language Engineering: Where are we?
Udo Kruschwitz, University of Essex
12:30 Using genetically optimised AI to improve game-playing fun for strategy games
Christoph Salge, University of Hertfordshire
12:50 Group movement and unit selection in RTS Games
Mike Preuss, University of Dortmund
13:10 Lunch (Networks building foyer)
  Session 3 (Networks building seminar room)
14:00 Opponent modelling for poker and other games
Peter Cowling, University of Bradford
14:20 Conflict mining and plan adaptation in games
Yiannis Demiris, Imperial College
14:40 Multi-agent System Games in GOLEM
Kostas Stathis, Royal Holloway College
15:00 Ability versus Enjoyability in DEFCON AI-bots
Simon Colton, Imperial College
15:20 NPC Opinion modelling in Microsoft's Fable
Adam Russell, University of Derby
15:40 Coffee / Tea (Networks building foyer)
  Session 4 (Networks building seminar room)
16:00 Discussion
17:00 End of Event

Local Information

The event is based in the School of Computer Science and Electronic Engineering, at the University of Essex Colchester Campus.  For travel information see here.  The event is centred around square one on this campus map.

The coffee and lunch breaks will be served in the Networks Building Foyer. 

The morning talks will be in the senate room (room 4.722), situated in the Psychology building, entrance on square one opposite the networks building (arrow shows entrance, go upstairs and along the corridor to the end). 

The afternoon session is in the networks building seminar room (room 1N1.4.1), upstairs from the networks building foyer.

For those requiring overnight accommodation we recommend Wivenhoe House Hotel which is located on campus, a 10 minute walk away from the event.

Those staying overnight are invited to dinner at Wivenhoe House Hotel restaurant.  Let us know in advance for the booking.  Meet in the hotel bar at 7pm for dinner at approx 7:30pm.

For those travelling by car on the day, the pay and display car park is recommended (the 'P' in the centre of this map).